Custom Content and Software Development
||QuantumWorks Corporation offers custom graphics software development,
specializing in 3D graphics based PC and web-based rich media applications, intended for "human users",
ranging from new authoring tools (such as the SpotMaster tool shown on left), games, engineering product simulation
to animation plug-in design. (SpotMaster sample
Mr. Clean video click here ,
ERA sample ,
For needed software intended for human users, an important part of our services, is to help our clients spend their
development funds wisely, by focusing our "modified spiral/iterative" software development methods, not
only on the actual application development, but also to use these development methods on the creation of the OPTIMAL APPLICATION DESIGN,
prior to commencing relatively expensive software development. This strategy has been proven by industry leaders
to not only save companies immediate development funds but over the product lifecycle, through actual usage, greater
savings are realized. (Reference of similar design methodologies - Stanford
University lecture by Dr. William "Bill" Buxton : http://tinyurl.com/BBuxton-S-ED )
Custom content and development is provided for:
- CD-ROM PC, console, TV set-top box games and interactive applications
- Web-based games
- Location Based Entertainment simulators and games
- Head - Mounted Display, CAVE and Virtual Environment Input device based
- Digital Content Storyboarding, Lay-user "no-training" based graphics
- Digital Product Prototyping, Visualization, Configuration and Operations
- Human and product interaction simulation applications
- 3D Animation package plug-in development
- 3D Character Animation & computer graphics content for new web-based episodic show & pilot, Cable TV interstitial episodic &
show, computer/video games and location based entertainment (LBE) large screen presentation attractions.
Custom Application Development Examples:
- AT&T Cybercathlon game
QWC designed and produced a special type of interactive experience tied into AT&Ts Olympics involvement called
Cybercathlon. Cybercathlon was originally designed as a Web/CD-ROM hybrid with large prize awards. Due to large
security risks, product was re-configured into CD-ROM game which was distributed to over 300,000 WorldNet subscribers.
- Procter & Gamble (P&G)
QWC proposed, designed and developed a revolutionary new system for P&G which will allow advertising creatives
to quickly storyboard many "spots or ad" concepts in 3D & 2D, greatly reducing costs and striving
for more effective breakthrough advertising through more concept creation and re-iteration. This application
was built from the QWC ConceptMaster technology code base.
3D baseball visual game engine development work
- Vivid / JesterTek
Provided system technical business planning development work for a new interactive kiosk system for retail store
outside glass based operation.
- Virtual Celebrity Productions
Spun-off QWC "Geppetto" character animation technology & led advanced photo-real computer graphics
facial animation system research, design and development - created with VCP team the "Digital Cloning System"
- new type of feedback animation system developed praised by leading animation production houses. This 1999
technical paper describes one of the latest applications of Geppetto technology. ICCV99.pdf (~600K)
Under contract to Hasbro Toys, QuantumWorks Corporation (QWC) founders co-designed and co-led the development of
the first new generation VR helmet based 3D consumer game system, code names TOASTER, VR or RUSH and first ten
3D immersive games. Dedicated efforts as part of three executive team leading the three year development of the
Hasbro "VR", or "RUSH" or "Toaster" (3D video gaming system, the first helmet-mounted-display,
a.k.a. "HMD", 3D visual and audio video gaming system); the software development system and the Executive
Production of the first ten 3D VR immersive games. Co-design of two of these games. QWC founders led the game development in producing 12 prototype SGI based games. Derivatives
of these games made their way to Disney Quest LBE attractions. The
QWC founders also managed the peripherals design requirements effort.
- Viewpoint Corporation Viewpoint Demos
Design and management of advanced authoring systems development and new applications development for product development
lifecycle visualization based on using the web-based Viewpoint Experience Technology (VET).
- ... many projects still under non-disclosure agreements ... give us a chance to excel with your next custom interactive graphics software
development project ... guaranteed on budget and on time ...
For further information on custom tools
For further information on custom
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