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Company Information
QuantumWorks Corporation Digital Division's prime focus is, through the use of innovatively developed and applied
real-time computer graphics visualization, to help companies increase sales, reduce "product" production
costs and reduce time to market with new "products". We broadly define "product" as inclusive
of "digital products"; such as 3D computer graphics content, for say, computer/video games and TV broadcast
or live animation on the web; to "physical products"; such as government-use and consumer products as
diverse as; vehicles, apparel, shoes, watches, sunglasses, sporting goods, architecture, space craft, electronics,
etc.
QuantumWorks is constantly looking to develop new concepts,
approaches, content production tools, media content, products and projects using real-time interactive graphics
technology to bring education, entertainment and edutainment to more compelling, engaging and ultimately more rewarding
levels for target audiences. On the entertainment projects we have worked on in the past we have
always attempted to add rewarding educational components to the content, where appropriate. QuantumWorks
believes the process of creating is equally as important as the final result, and we are looking to work with companies
and people who share a similar vision.
For example, through use of QWC technology and services, companies can become
high output, high quality 3D animation content web-based production studios through creation and integration of
advanced tools. This includes a special focus on rapidly creating educational and entertaining content using digital
characters, props, assets, with a "3D-look" and/or "cel-shaded-look" for web-sites with various
implementation options including dynamic streaming of animation and audio content and live performed and streamed
content.
- The QuantumWorks Corporation team is develops Interactive Entertainment
and Edutainment titles. Additionally QWC is developing a revolutionary new system based on research work
done for Procter & Gamble (Press
Release). This system allows rapid creation of communication concepts
useful advertising creatives to quickly storyboard many "spot" concepts in 3D, greatly reducing costs
and striving for more effective spot design through more concept creation and re-iteration - this system is called
SpotMaster (click for sample video) Click here for tool screenshots. Naval
Postgraduate School used the system to show DOD how it can use a rapid mission scenario development tool - the
USS Cole terrorist attack scenario was depicted using the system showing the effectiveness of the tool for these
types of applications. Request the Spot-On business plan presentation to see the current plan for productization
of this tool. Other
sample videos click here.
- Under contract from Virtual Celebrity Productions (VCP), QWC staff led
4 groups simultaneously in the design and implementation of the Digital Cloning System (DCS). These teams designed
and led development of first the "virtual celebrity" entertainment/advertising based 3D web-site, W.C.Fields,
(click here for other references) interactively giving his Presidential Platform for his bid for President in year
2000.
- Under contract to Hasbro Toys, QuantumWorks Corporation (QWC) founders
co-designed and co-led the development of the first new generation VR helmet based 3D consumer game system, code
names TOASTER, VR or RUSH and first ten 3D immersive games. QWC founders led the game development in producing 12 prototype
SGI based games. Derivatives of these games made their way to Disney's Disney Quest LBE attractions.
The QWC founders also managed the peripherals design requirements effort.
- The QWC and its' founders have developed, led and consulted in development
of many 3D computer graphics based industry milestones achievements, such as:
- Under contract from Perceptronics, development of the first workstation
based node for the DARPA/
Army SIMNET massive wide area network Virtual battlefield operations
simulator.
- the Northrop / Air Force Automated Airframe Assembly Operations Evaluation
Simulator called the "Assembly
Modeler", reported in Business Week May 8, 1989, pgs 142-148
- debuted Assembly Modeler application to the public at SIGGRAPH in 1991
- QWC founder co-chaired and designed the new interactive
applications venue, "Tomorrow's
Realities Gallery", still part of SIGGRAPH today under different
names at 1991 SIGGRAPH in Las
Vegas which debuted this Assembly Modeler application to the public);
- co-led with Ken Anderson, the formation of, and developed in 1989 the first
NCGA GPC Graphics Performance Picture Level Benchmark (PLB), now this effort evolved into what is now called SPEC_GPC or SPEC_OPC, the first "application honest" comparison of graphics hardware at the
time, developed under contract to IBM, SGI, Sun, E&S, Tektronix, HP, etc.
- Kewazinga K-System through MCSQD; Titan Technologies
Digital Secretary; VIVID/JesterTek/GestureTek Kiosk technology applications;
- the P.C. sports games for AT&T Cybercathlon. Cybercathlon was originally designed as a Web/CD-ROM hybrid with large prize awards, however,
due to large security risks, product was re-configured into a standalone CD-ROM game, which was distributed to
over 300,000 WorldNet subscribers (product was first released game using Microsoft's new Direct3D DirectX technology);
- Viewpoint VET output Advanced Digital Product Sampling Production Pipeline development;
- producer/art director teamed with Blur of a real-time MoCap production
of a cable channel's interstitial female
news host and click here for sample video.
- The QWC team was awarded Top 100 1997 "Top Media Producers" Award
from A/V Video Multimedia Producer Magazine organization for the innovative design and development work on both
the AT&T Cybercathlon Game and new product from QWC, Geppetto - the first PC based real-time character animation tool which can significantly
lower the costs in producing long form animation projects. MCSQD.com Demo Reel contains many
innovative and some "industry firsts" examples of projects QWC team members either designed, produced,
executive produced along with MCSQD and Viewpoint.com executive management.
- QWC and its team members have also been engaged in state-of-the-art engineering
efforts focused at development of new Consumer multi-media product designs, Spacecraft, Space Station & Space
colonization for innovation and economic benefit (Protean Space Station Construction System-
Ollie P. Harwood, SpaceHAB, The America 500 Space Initiative -
Ted (Austin) Ostindien), Aircraft designs (QAC-821 world class utility helicopter, Kulikov Air Fanatic 4 and
KA863) and high performance energy efficient, low emissions
hybrid electric vehicles.
QWC and it's partners are involved with development efforts that are in
various stages of fund raising and engineering that include: QAC-821 helo mentioned above and the L3R_QWC "Hybrid
supercar", a High Performance Hybrid Electric Exotic Sports Car. Product engineering features overview
located here and a product history & description tear sheet
located here.
This team is using their engineering prototype testbed to stage a
cross the country on a tank on a gas Freedom
drive "protest" to show what can be done today by today's
automobile manufacturers. Sponsor flyer on this event located here.
- Members of the QWC team have frequently published in trade journals and
are requested to speak at conferences about a range of topics ranging from; optimizing processes in product development
lifecycles, advanced 3D content development pipelines, game engine technology, advanced computer input devices,
innovative applications of virtual reality/visual simulation technology to optimized interactive software for diverse
computing platforms.
Employment
1 - QWC is seeking
experienced, entrepreneurial senior business/project development talent, with proposal/grant writing experience/success,
& strong technical background, to take three internally developed projects to their next level.
2 - Time to time QWC is looking for freelance grant writers, senior Windows
and graphics 3D programmers, 3D modelers, MAX/MAYA/LW animators, senior C/C++, senior MoCap artists/TDs, senior
web media programmers, texture map 2D/3D artists.
3 - Are you interested in breaking into the game industry ?
QWC is looking for Interns with experience in 3D modeling
and animation, to help on two projects: a new 3D Edutainment title and a new Action/Adventure game title. QWC is a small company developing new innovative titles. Some of the
work may involve pre-production research and documentation prior to specific 3D database production. We will
be flexible around school schedules, however occasional meetings at various locations in San Diego area will be
required. You must provide your own transportation to and from these locations. You must be at least
16 years old, optionally enrolled part-time or full-time in an accredited academic institution (college) and have
your own animation/modeling software tools and computer. You will be managed by seasoned game and software
industry team members who will definitely make your experience rewarding in terms of educational/career guidance
as well as the actual work to be performed. Use the link below to send us your resume and links to sample
work.
Employment Opportunities
For Further Information
General Information & Investment Opportunities
Send e-mail to info
at quantumworks dot com (retype in correct format - this helps decrease auto/robot
spam to this address)
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